11th January


This week I created the lever asset, part of the button task. I found and followed some tutorials once again to learn how to complete this task. As with the button the modeled lever parts were not included in the tutorials so referencing the models they had I used Blender to 3D model my own. I added a cylinder and used the knife tool (k) to cut the circle faces in half and then deleted one half of the cylinder. I selected the edges of the open side and used (f) to fill it. I then rotated the cylinder so that this new flat side became the base. Using loopcut (cmd + r) I split the curved side into three sections and deleted the pieces in the middle section. Using fill (f) again I selected the needed edges and filled them to create a slot in the base. For the handle I added a sphere and then extruded (e) a small circle of faces from the bottom to create a pole. I then exported this as an fbx file and imported into Unreal just as I did with the button. 

I created these components using my laptop and had the screenshots of the process saved there also, unfortunately, since then, my laptop has crashed and will not turn on so I cannot access these to upload here, but the finished model is shown in the screenshots of Unreal making the leaver work. 

I followed the tutorials from then on to add a physics constraint and nodes to the event graph to get the lever to move and return to its original position once pulled down. 

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